Design objective:
Design and prototype a unique digital interactive product that solves a current core government problem in one of the following areas: safety & justice, housing, food security, transportation, or public works. Our goal is to clearly articulate our products vision, create low fidelity and high fidelity designs,  conduct research to better understand how our users will interact with the design all while learning about iterative design practices. Making sure we paid close attention to the responsive design so that our users could easily navigate the app when toggling through different devices. 
Project concept:
Colorado roads are deteriorating, and the potholes and cracks are costing commuters time and money. We want them fixed, but our taxes mostly go toward larger repairs on freeways and bridges. Without available funds, it can take a very long time to fix a simple pothole or other damages. That’s where Pave The Way comes in. This website and accompanying App allows users to support the repair on the local streets and roads. They can report on holes and breaks, donate to fund repairs, and spread the word about the worst streets to help solve this commuter headache in the community.
Responsibilities on the project:
My role in the group was to design the logo and name of the project, design the high-fidelity mobile app, create the opening page, report damages and donate page of the tablet version. I also created the navigation bar, about us page, report damage page, and donate page for the desktop version. I was also assigned to do all the quantitative and qualitative research for the mobile application.

Mobile Version

High Fidelity (click on photo for link)
User research synthesis:
Because there are many lingering questions around both the usability of the app as well and the desired functions of the service itself we will conduct usability testing in order to find out how users react to the current design, pinpoint which areas of the design need to be changed, and discover how the app can improve the experience of our users.
The research was conducted on 5 individuals between the ages of 18-50 who use the roads daily for transportation. 

Mobile Qualitative Data Summary

Qualitative Data:

4 out of 5 participants found the site easy to use.
4 out of 5 participants understood what the app was used for.
5 out of 5 participants felt confident using the app.

Insights:
Mobile:
Simplify navigation bar
Add a brief description about Pave The Way, that describes what the app is used for.
Users suggested opening page link to the description of app instead of directing them to the "report damages" page.
Tablet:
- The Menu Bar needed to simplify and match throughout the entire app.
- Profile page was missing.
- Users were able to navigate the app easily.
Desktop:
- Most mentioned: There is a lack of "social" part that is typically found in a Crowd-Funding App. No way to link to       social media and little interaction within the site.
- 80% of the desktop users did not find the program appealing.
Project Retrospective:
The most valuable lesson I learned from this experience was being able to adapt to any situation by being prepared to pick up other tasks of the project in case other group members needed assistance keeping up with their deadlines. 

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